SPACE EXPLORATION
SPACE EXPLORATION

I designed the iOS game Passenger, collaborating with an Atlanta-based developer. Passenger was released in the Apple Store in May 2016.

Have a look through my designs.

My part: UX/UI, visual design and interactions which were then made with Javascript.

The team: Myself, a previous visual designer and a developer in US.

DESIGN DISCOVERY
DESIGN DISCOVERY

For a 'Design Discovery' phase, I started with some UX exercises to grasp who the audience was for this app. Some things I created were:

+  Moodboards

+  Competitor analysis

+  User Flows

+  Storyboards

+  Personas (with a gaming and design focus)

STYLE GUIDE
STYLE GUIDE

We created this detailed Art and Style Guide, which I adhered to for all of my UI, illustrations and interactions.

SKETCHING
SKETCHING

I came into this project after some of the UI was done and the UX decided on, therefore found it difficult to brainstorm ideas that hadn't been thought of yet.

I found the best approach was to sketch on whiteboard and sketch rapidly. I workshopped lots of iterations until I had lots of new options to choose from for each screen.

WIREFRAMING
WIREFRAMING

I spent the most time wireframing options and iterating in Illustrator and Photoshop.

VISUAL MOCKS AND INTERACTIONS
VISUAL MOCKS AND INTERACTIONS

Using high res visual mocks, I polished the UI and mapped the interactions.

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SPACE EXPLORATION
DESIGN DISCOVERY
STYLE GUIDE
SKETCHING
WIREFRAMING
VISUAL MOCKS AND INTERACTIONS
IMG_1423.jpg
IMG_1420.jpg
IMG_1417.jpg
IMG_1416.jpg
IMG_1418.jpg
IMG_1414.jpg
IMG_1415.jpg
SPACE EXPLORATION

I designed the iOS game Passenger, collaborating with an Atlanta-based developer. Passenger was released in the Apple Store in May 2016.

Have a look through my designs.

My part: UX/UI, visual design and interactions which were then made with Javascript.

The team: Myself, a previous visual designer and a developer in US.

DESIGN DISCOVERY

For a 'Design Discovery' phase, I started with some UX exercises to grasp who the audience was for this app. Some things I created were:

+  Moodboards

+  Competitor analysis

+  User Flows

+  Storyboards

+  Personas (with a gaming and design focus)

STYLE GUIDE

We created this detailed Art and Style Guide, which I adhered to for all of my UI, illustrations and interactions.

SKETCHING

I came into this project after some of the UI was done and the UX decided on, therefore found it difficult to brainstorm ideas that hadn't been thought of yet.

I found the best approach was to sketch on whiteboard and sketch rapidly. I workshopped lots of iterations until I had lots of new options to choose from for each screen.

WIREFRAMING

I spent the most time wireframing options and iterating in Illustrator and Photoshop.

VISUAL MOCKS AND INTERACTIONS

Using high res visual mocks, I polished the UI and mapped the interactions.

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